Reducing time limit by player movement is actually quite interesting concept. It kind of forces the player to think what is the best route to "speedrun" a level. I enjoyed the platforming feeling quite a bit too!
it seems that I don't receive too much additional time taking the clock.. i think I'm stuck on level 5 ? (tree clocks).. many head collision slowing me down.. and maybe stop time when walking against the wall would help.. also maybe slow down the player speed would help on having more precise moviment
The clocks give you one second boost. I agree running against the wall shouldn't keep the timer running. I kind of neglected and forgot about it by working around it. I made sure the game is completable but the difficulty might be quite high and I was used to the controls.
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Reducing time limit by player movement is actually quite interesting concept. It kind of forces the player to think what is the best route to "speedrun" a level. I enjoyed the platforming feeling quite a bit too!
Cool game and graphics.
it seems that I don't receive too much additional time taking the clock.. i think I'm stuck on level 5 ? (tree clocks).. many head collision slowing me down.. and maybe stop time when walking against the wall would help.. also maybe slow down the player speed would help on having more precise moviment
good job :)
Thanks for playing!
The clocks give you one second boost. I agree running against the wall shouldn't keep the timer running. I kind of neglected and forgot about it by working around it. I made sure the game is completable but the difficulty might be quite high and I was used to the controls.