The unexpected sequel to first Ludum Dare entry, now with post jam updates!

Defeat the Time Lords once again!


Controls: 

- Move with AD or ARROW KEYS

- Jump with W, UP, SPACE or CONTROL

- Restart a level with R

- Open menu with ESC

Controller (at least PS4) supported:

- Move with D-pad or LEFT STICK

- Jump with D-Pad/Left Stick UP or CROSS/SQUARE

- Restart a level with TRIANGLE

- Open menu with CIRCLE


StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorCodeRaurus
GenrePlatformer
Made withFL Studio, Godot, Aseprite, ChipTone
Tags2D, Ludum Dare 51, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksLudum Dare

Development log

Comments

Log in with itch.io to leave a comment.

Reducing time limit by player movement is actually quite interesting concept. It kind of forces the player to think what is the best route to "speedrun" a level. I enjoyed the platforming feeling quite a bit too!

Cool game and graphics.

it seems that I don't receive too much additional time taking the clock.. i think I'm stuck on level 5 ? (tree clocks).. many head collision slowing me down.. and maybe stop time when walking against the wall would help.. also maybe slow down the player speed would help on having more precise moviment

good job :)

Thanks for playing!

The clocks give you one second boost. I agree running against the wall shouldn't keep the timer running. I kind of neglected and forgot about it by working around it. I made sure the game is completable but the difficulty might be quite high and I was used to the controls.